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DevelopmentAISep 30, 20265 min read

How I built this site: vibe coding and the "it works" trap

I built this site by describing it to an AI, not by typing code. The first version worked, but it wasn't right. The second started from a five-color palette and went through a review that raised forty findings.

SciencePhilosophyJun 24, 20269 min read

The brain changes, but not the way they tell you

The brain can change; that part is true. But an entire industry has been built around the promise of "just want it enough." On what plasticity really is, its limits, and the question of who writes the program.

PhilosophyJun 10, 202610 min read

Übermensch, Habitus, Power: A Reckoning with Three Philosophers

Can we truly create our own values, or do we remain products of the system we were born into? A reckoning with Nietzsche, Bourdieu and Foucault.

DevelopmentMay 29, 20261 min read

On never finishing your first game

The problem with abandoned game projects isn't motivation; it's scope. On the vertical slice, and why cutting features is a skill.

DesignMay 22, 20261 min read

Good design is invisible

Bad design gets noticed; good design gets used. On the difference between decoration and design, the art of subtraction, and using trends wisely.

DesignMay 15, 20261 min read

A brand is more than a logo

Most requests that reach the studio start with "we need a logo." But a brand is defined by its behavior, not its logo.

AIMay 8, 20261 min read

Working with AI: tool or collaborator?

As production gets cheaper, choosing gets more expensive. On what AI genuinely accelerates, taste as the new bottleneck, and not outsourcing your thinking.

PhilosophyMay 1, 20261 min read

Learning in public

Waiting for expertise before sharing is the politest way of never sharing. On the beginner's advantage and the cost of being wrong on the record.

LifestyleApr 24, 20261 min read

Attention: the most valuable capital we have

The creator's paradox: your job is to ask for attention, while the same ecosystem targets yours. On the consumption-creation ratio and the value of boredom.